Senior Virtual Reality Software Developer at University of Oxford
Job Description
The post-holder will supervise and contribute to the testing, deployment, and maintenance of the software. The post-holder will be expected to supervise junior development input into the programming. There will be an iterative user testing of prototypes with a later clinical evaluation. The post-holder must be confident following software development guidelines; and contribute to the management and versioning of the source code. Candidates are required to have a strong knowledge of object-oriented programming, game engines (Unity), software design patterns, event systems, frame rate optimisation, application profiling, natural h-c interaction techniques, and quality testing techniques. Ideally the candidate will also have experience of developing experiences within a VR environment. The successful applicant will join the Breathe Oxford team, led by Prof Kyle Pattinson. The post-holder will be working under the supervision of Kyle Pattinson and Stephen Taylor.
The successful candidates will hold MSc (or equivalent experience) in Computer Science, Engineering, or closely related university degree. They will have strong experience in the development of VR applications with game engines (Unity) and strong knowledge in object-oriented programming, as well as experience in the usage of project management software, in deployment to multiple platforms, and in VR hardware setup. Work experience in academic research, and knowledge of GDPR is desirable.
Please see the below ‘Job Description’ for further details on the project, responsibilities, and selection criteria, as well as further information about the university and how to apply.
The post is full time and fixed term for 1 year.
Only applications received before 12:00 midday on 5th February 2024 will be considered.
Interviews are expected to be held as soon as possible thereafter.
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